Virtual Worlds and 3D games can be very different from each other. Some based fantasy and some on realism. Some have as their aim conquest and death but others less terrible bases. Yet the papers and the paranoid will tell you that they are all the same. Fear of the unknown perhaps?
For example, many adults believe that World of WarCraft (WoW), through war and attack, encourages socially destructive patterns of interaction. Ask the kids and they will say that WoW is a fantasy world where you battle against the odds. They do this alongside dozens of other players, co-operating and developing collective team-management strategies to achieve goals.
Education Consultant Lindy McKeown is a great networker and that skill serves her well in business. During a dinner conversation she said that one of the most enjoyable aspects of her experiences with WoW is being able to work with and call upon her fellow team mates, higher in rank and power but willing to assist.
When some students initially visit Teen Second Life they transfer the behaviours of the games that they have played. Some will attempt to make sense of the 'new world' by trying to recreate the familiar. Some will try to recreate war and some fantasy. Soon they find that it is not a war-zone rather a different type of space - a creative and social space. I am not saying that they all sit around having cups of tea, but equally it is not about death and destruction.
I remember challenging my son about the same concerns. 'Why won't you get outside and go for a walk in the park?' His answer had me thinking. 'Dad,' he said, ' if I go out to the park I walk around and get bullied by a bunch of ...... They hit me call me a ...... and push me to the ground. Out there I am a looser. In here (WoW) I am a hero leading my team through mysterious battles where we fight ogers and dragons and they see me for who I am on the inside. He went on to describe a series of amazing adventures, flights over vast lands and travel through incredible forests. He then turned and said 'which would you rather do?'
Sometimes we, as parents, can be very hypocritical. We tell our children not to play in the streets because it is to dangerous and we tell them not to watch television because it is not social. Virtual worlds offer a safe place that is social, so then we say your wasting your time. Wasting time?
Did I say Safe? But surely the newspapers are right when they say Teen Second Life is terrible full of violence and predators.
NO! This is not my experience at all, nor that of the teens I work with. Alice is a year 8 student at MLC School who has worked with me as a research assistant for 3 months now. I asked her to move around the teen grid and keep an eye out for any such dangers so that she can report back to me and so that I can recommend appropriate direction for our school (Adults are not allowed in the teen world).
After 3 months, Alice had nothing wicked to report.
Mike
(featured in this blog) is a very connected teen grid player. Arguably the best builder on the teen grid. He lives there for around 12 hrs a
day, everyday!! His answer- There is the odd teen age idiot' but no evidence of
the evil that the papers would have us believe.
'If there was,' he went on to say, 'we can boot them report them or ban them etc '
Wouldn't it be great if we could do that to undesirables on our streets?
Mike, like my kids, also agrees that it is easy to spot adult
conversation of student conversation. Ofcourse I am not saying these dangers are
non-existant, nor am I trying to in any way diminish the the horror when they do happen. I am just pointing to how rare it is and how responsible social spaces (in particular Teen Second Life) are becoming. My Space, Facebook, Bebo all provide opportunities for kids to boot or ban undesirables. Second Life takes it a little further requiring background checks, credit cards and making private islands that minimise any risk.
We, as educators and parents, do need to continue to provide our students with strategies that will keep them safe
- use only a first name or fictitious name
- never give out a phone number or address
- keep your password safe
- balance your use etc.
What we don't need to do is produce
unbalanced reports that concentrate on and evoke a sense of unwholesomeness that ultimately leads to withholding the vlauable learning opportunities that are created when students work in these virtual learning spaces. Steve Prentice from Gartner gives a more rounded view where he concludes that “Despite the concerns within companies, don’t ignore this trend. They
will have a significant impact on your enterprise during the next five
years.” If this is true, then we need to build, in students, the skills to succeed in those environments now.
As Manger of the Skoolaborate site I can tell you how difficult it
is to get Adults onto the island. Claudia Linden is absolutley
insistant that she personally check each and every participants police
safety check before they are allowed entry, they have all been
previously checked by their school and again are identitify to and
monitored by all students on the site. Once again, if there is a sign of trouble we can hit the 'ban' button.
We are creating our own culture. In Skoolaborate the partner schools are grabbing this chance to promote the values we believe in. We are using a tool that allows us to meet our students in a place that they live - not in a place where we lived. Just tonight I chatted with Natalie as she used Mathamatical skills to build a high rise apartment complex. We then found a design fault, problem solved to find possible solutions, negotiated on the final solution. The problem was that she did not have the skills 'no problem', she said I know a couple of people who are scripters and they will help me - yes networking.
Don't expect these Virtual worlds to heal all your problems. Bad teaching is bad teaching, bad design is bad design, and poor business
planning is just that. Those who say that this environment is not good for teaching or doesn't work for business are most likely those who either haven't tried or haven't the imagination and creativity to make it work. Perhaps they are just scared. All Second life is, is a tool that helps you to communicate a message or perform an action, it can't turn a frog into a prince.
For those who employ innovative business practice or for imaginative, insightful, creative,
passionate, teacher let me say that your perserverance and belief will be return 10 fold.
"..Imagine all the people
Living life in peace
You may say that I'm a dreamer
But I'm not the only one
I hope someday you'll join us
And the world will be as one"
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